Ready Player One

dc.AffiliationOctober University for modern sciences and Arts (MSA)  
dc.contributor.authorMohamed El Samar, Amr
dc.date.accessioned2019-10-10T07:44:40Z
dc.date.available2019-10-10T07:44:40Z
dc.date.issued2019
dc.description.abstracthe purpose of is study is to convert the novel “Ready Player One” into a cinematic adaptation. “Ready Player One” is a dystopian science-fiction novel written in 2011 by Ernest Cline, most of the novel’s events are based on a virtual reality game, how it affects people’s lives extracting them from the real world and simulating different sides of the character. The study outlines and analyzes the novel’s characters, main locations, the selected scenes and case studies from similar materials using data and findings explored throughout the research to help illustrate the design process. The research features a concept chosen by the researcher which best suits the adaptation analytically and visually. The concept employed is drugs, which is confirmed in the study to indicate a lot of similarities with videogames and moreover highlights the moral of the novel which is "As terrifying and painful as reality can be, it's also the only place where you can find true happiness.&quoten_US
dc.description.sponsorshipDr. Mostafa Shakweer Dr. Samah Nassar Dr. Ola Hosny Dr. Fakhry Al-Azzazyen_US
dc.identifier.citationCopyright © 2019 MSA University. All Rights Reserved.en_US
dc.identifier.urihttps://t.ly/y58wG
dc.language.isoenen_US
dc.publisherOctober University of Modern Sciences and Artsen_US
dc.subjectOctober University of Modern Sciences and Artsen_US
dc.subjectجامعه اكتوبر للعلوم الحديثه والأدابen_US
dc.subjectMSA universityen_US
dc.subjectUniversity of Modern Sciences and Artsen_US
dc.subjectArt and designen_US
dc.subjectCinemaen_US
dc.subjectTheateren_US
dc.subjectcinema and theatreen_US
dc.titleReady Player Oneen_US
dc.typeOtheren_US

Files