Enhancing Museum Experiences with Augmented Reality and Machine Learning: A Case Study of Egyptian Cultural Heritage

dc.AffiliationOctober University for modern sciences and Arts MSA
dc.contributor.authorGhada Abdelhady
dc.contributor.authorAhmed Atef
dc.contributor.authorAya Mostafa
dc.date.accessioned2026-09-06T08:02:19Z
dc.date.issued2025-01
dc.description.abstractThis study explores the application of augmented reality (AR) to enhance visitor engagement and accessibility in Egyptian museums, comparing two approaches: the Vuforia SDK and a deep learning model integrated with Unity. Addressing the need for innovative solutions to improve cultural heritage experiences, the research investigates how AR can deliver immersive and educational interactions with Egyptian artifacts. The Vuforia-based prototype offers structured content delivery using predefined image targets, while the deep learning model employs convolutional neural networks (CNNs) for real-time and adaptive object recognition across varied environments. User testing revealed that, although the Vuforia prototype is lightweight and user-friendly, the deep learning model outperformed it in accuracy and adaptability. However, its computational demands pose challenges for scalability. This paper highlights the transformative potential of deep learning-driven AR in cultural heritage and proposes strategies to optimize its adoption in the tourism sector.
dc.identifier.citationAbdelhady, G., Atef, A., & Mostafa, A. (2025). Enhancing Museum Experiences with Augmented Reality and Machine Learning: A Case Study of Egyptian Cultural Heritage. المجلة الدولية للتكنولوجيا والحوسبة التعليمية, 4(10), 37–76. https://doi.org/10.21608/ijtec.2025.350216.1005
dc.identifier.doihttps://doi.org/10.21608/ijtec.2025.350216.1005
dc.identifier.otherhttps://doi.org/10.21608/ijtec.2025.350216.1005
dc.identifier.urihttps://repository.msa.edu.eg/handle/123456789/6848
dc.language.isoen_US
dc.publisherAssociation of Scientific Research Technology and the Arts
dc.relation.ispartofseriesInternational Journal of Technology and Educational Computing ; Volume 4 ، Issue 10 ، January 2025 , Pages 37-76
dc.subjectAugmented Reality
dc.subjectCultural Heritage
dc.subjectEgyptian Artifacts
dc.subjectMachine Learning
dc.subjectMuseum Experiences
dc.titleEnhancing Museum Experiences with Augmented Reality and Machine Learning: A Case Study of Egyptian Cultural Heritage
dc.typeArticle

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