iKarate: Improving Karate Kata

dc.AffiliationOctober University for modern sciences and Arts (MSA)
dc.contributor.authorEmad, Bassel
dc.contributor.authorAtef, Omar
dc.contributor.authorShams, Yehya
dc.contributor.authorEl-Kerdany, Ahmed
dc.contributor.authorShorim, Nada
dc.contributor.authorNabil, Ayman
dc.date.accessioned2020-04-18T08:19:35Z
dc.date.available2020-04-18T08:19:35Z
dc.date.issued2020-01
dc.descriptionScopus
dc.description.abstractScopus
dc.description.abstractKarate is a martial art that can be practiced using hands and feet to deliver and block strikes. Karate moves must be done in a certain way, many moves are practiced incorrectly during training. In this paper, we present a fully functional system which Karate players, coaches, judges and clubs could use. The system helps in capturing Karate moves using Kinect v2 sensor and analyzing these moves using F-DTW. Real-time feedback and a report are displayed to the users using a simple GUI (Graphical User Interface) that the users can easily use, to learn how a mistake was made, and how to fix it/learn from it. F-DTW was used for proving the concept, and an average accuracy of 90% was achieved. This Paper is mainly concerned about the moves named: Age-Uke, Mae-Geri, Gedan-Barai and Soto-Uke.en_US
dc.description.sponsorshipScopus
dc.description.statementofresponsibilityScopus
dc.description.urihttps://www.scimagojr.com/journalsearch.php?q=19700182801&tip=sid&clean=0
dc.identifier.doihttps://doi.org/10.1016/j.procs.2020.03.090
dc.identifier.otherhttps://doi.org/10.1016/j.procs.2020.03.090
dc.identifier.urihttps://t.ly/mwKb
dc.language.isoen_USen_US
dc.publisherElsevieren_US
dc.relation.ispartofseriesProcedia Computer Science;170 (2020) 466–473 1877-0509
dc.subjectClassification;en_US
dc.subjectClassification; Kinecten_US
dc.subjectRecognitionen_US
dc.subjectKarate Coaching;en_US
dc.subjectHuman Movement Analysisen_US
dc.subjectReal-time Feedbacken_US
dc.subjectAnalysis;en_US
dc.titleiKarate: Improving Karate Kataen_US
dc.typeArticleen_US

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