Coherent grouping of pixels for faster shadow cache in 3D holoscopic computer graphics
dc.Affiliation | October University for modern sciences and Arts (MSA) | |
dc.contributor.author | Aggoun A. | |
dc.contributor.author | Youssef O.H. | |
dc.contributor.other | School of Engineering and Design | |
dc.contributor.other | Brunel University | |
dc.contributor.other | Uxbridge | |
dc.contributor.other | UB8 3PH | |
dc.contributor.other | United Kingdom; Faculty of Computer Sciences | |
dc.contributor.other | October University for Modern Sciences and Arts | |
dc.contributor.other | Cairo | |
dc.contributor.other | Egypt | |
dc.date.accessioned | 2020-01-25T19:58:32Z | |
dc.date.available | 2020-01-25T19:58:32Z | |
dc.date.issued | 2010 | |
dc.description | Scopus | |
dc.description.abstract | Computer generation of 3D holoscopic imaging requires higher resolution display than normal computer images in order to produce 3D images with acceptable quality. The efficiency of the shadow cache increases as the resolution of the image increases. In order to apply shadow cache to ray tracing of 3D holoscopic images, coherent grouping of pixels that ensures successively tracing of pixels whose primary rays share spatial coherence, is required. That increases the number shadow rays that utilise the shadow cache and save large number of intersection tests. In this paper, the optimum pixel grouping for improving the coherence and the shadow cache in the computer generation of 3D holoscopic content is investigated. Experimental results show, that up to a 13.7% improvement in execution time can be achieved by proper pixel grouping. � 2010 IEEE. | en_US |
dc.description.sponsorship | Federation of Finnish Learned Societies;Nokia;IEEE SP/CAS Chapter | en_US |
dc.identifier.doi | https://doi.org/10.1109/3DTV.2010.5506402 | |
dc.identifier.doi | PubMed ID : | |
dc.identifier.isbn | 9.78E+12 | |
dc.identifier.other | https://doi.org/10.1109/3DTV.2010.5506402 | |
dc.identifier.other | PubMed ID : | |
dc.identifier.uri | https://t.ly/WeP0v | |
dc.language.iso | English | en_US |
dc.relation.ispartofseries | 3DTV-CON 2010: The True Vision - Capture, Transmission and Display of 3D Video | |
dc.subject | 3D Imaging | en_US |
dc.subject | Computer graphics | en_US |
dc.subject | Raytracing | en_US |
dc.subject | 3-D image | en_US |
dc.subject | 3D Imaging | en_US |
dc.subject | Computer generation | en_US |
dc.subject | Computer images | en_US |
dc.subject | Execution time | en_US |
dc.subject | Higher resolution | en_US |
dc.subject | Intersection test | en_US |
dc.subject | Spatial coherence | en_US |
dc.subject | Computer crime | en_US |
dc.subject | Computer graphics | en_US |
dc.subject | Digital television | en_US |
dc.subject | Imaging systems | en_US |
dc.subject | Pixels | en_US |
dc.subject | Television broadcasting | en_US |
dc.subject | Three dimensional | en_US |
dc.title | Coherent grouping of pixels for faster shadow cache in 3D holoscopic computer graphics | en_US |
dc.type | Conference Paper | en_US |
dcterms.isReferencedBy | Lippmann, G., Eppreuves Reversibles Donnat Durelief (1908) J. Phys. Paris, 821; Milnthorpe, G., McCormick, M., Aggoun, A., Davies, N., Forman, M.C., Computer generated Content for 3D TV Displays (2002) International Broadcasting Convention, , Amsterdam, Netherlands; Ren, J., Aggoun, A., McCormick, M., Computer generation of integral 3D images with maximum effective viewing angle (2005) Journal of Electronic Imaging, 14 (2), pp. 0230191-0230199; Eljadid, M., Aggoun, A., Yousef, O., Computer generated content for 3D TV (2007) Proc. of 3DTV Conference Greece; Min, S., Three-dimensional display system based on computer-generated integral imaging (2001) Proc. SPIE, Stereoscopic Displays and Virtual Reality Systems VIII, , Conference, San Jose, CA, USA; Halle, M.W., Fast computer graphics rendering for full parallax spatial displays (1997) Proc. SPIE, Practical Holography XI and Holographic Materials III Conference; Naemura, T., 3D computer graphics based on integral photography (2001) Optics Express, 8 (2), pp. 255-262; Yang, R., Huang, X., Chen, S., Efficient rendering of integral images (2005) Proc. SIGGRAPH Computer Graphics and Interactive Techniques Conference, , LA, USA; Park, K.S., Min, S.W., Cho, Y., Viewpoint vector rendering for efficient elemental image generation (2007) IEICE Trans. Inf. & Syst., E90-D (1), pp. 233-241; Youssef, O., Aggoun, A., Wolf, W., McCormick, M., Pixels grouping and shadow cache for faster integral 3D ray-tracing (2002) Proc. SPIE Electronic Imaging Symposiusm, , San Jose, California, USA; Goldstein, R., 3-D visual simulation (1971) Simulation, pp. 25-31. , Jan; Whitted, T., An improved illumination model for shaded display (1980) Comm. ACM, 23, pp. 343-349; Hains, E.A., The light buffer: A shadow-testing accelerator (1986) IEEE Graphics and Applications, 6, pp. 6-16; Hains, E.A., A proposal for standard graphics environments (1987) IEEE Computer Graphics and Applications, 7, pp. 3-5 | |
dcterms.source | Scopus |
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