Software Documentation for Smooth hero Jumps in 3D Curved Path

dc.AffiliationOctober University for modern sciences and Arts (MSA)  
dc.contributor.authorAhmed, Mostafa Mohamed
dc.date.accessioned2021-01-24T07:44:16Z
dc.date.available2021-01-24T07:44:16Z
dc.date.issued2020
dc.description.abstractIn the project it had been chosen to make a smooth Bezier jumping algorithm for 3rd person character which have the camera around the hero and moving with it to capture every angle of that swinging move of the character in a 3D island full of wild life with great graphics quality, the reason for choosing an island instead of a forest or a city is that the island has complicated physics aspects as the different shape of the tree branches and most importantly the surrounding ocean waves that will increase this complicated physics like no other environment in order to show the strength of this algorithm as the proposed algorithm will allow the hero to have a unique jump as he will be catching a rope from tree branches or the ships, and swing to reach a further location or higher point. The genre of the environment are action and adventure. Figure1.1en_US
dc.description.sponsorshipDr. Ahmed Farouken_US
dc.identifier.citationCopyright © 2020 MSA University. All Rights Reserved.en_US
dc.identifier.urihttp://repository.msa.edu.eg/xmlui/handle/123456789/4348
dc.language.isoenen_US
dc.publisherMSA university Faculty of Computer Scienceen_US
dc.relation.ispartofseriesFaculty Of Computer Science Graduation Project 2019 - 2020;
dc.subjectOctober university for modern sciences and artsen_US
dc.subjectجامعة أكتوبر للعلوم الحديثة والآدابen_US
dc.subjectUniversity of Modern Sciences and Artsen_US
dc.subjectMSA Universityen_US
dc.subjectSoftware Documentationen_US
dc.subject3D Curved Pathen_US
dc.subjectSmooth hero Jumpsen_US
dc.titleSoftware Documentation for Smooth hero Jumps in 3D Curved Pathen_US
dc.typeOtheren_US

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