Reinforcement – Learning for behavioral detection for 3Dplayer
| dc.Affiliation | October University for modern sciences and Arts (MSA) | |
| dc.contributor.author | Nassar, Mohab Ali | |
| dc.date.accessioned | 2021-01-27T06:30:21Z | |
| dc.date.available | 2021-01-27T06:30:21Z | |
| dc.date.issued | 2020 | |
| dc.description | Computer sciences distinguished graduation projects 2020 | en_US |
| dc.description.abstract | Technology each day evolves rapidly. It evolves in all fields . and one of those fields are games. Game industry now days has a huge place leading technology due to its huge number of people that consume it. So it evolves to be realistic as possible.so the main idea of this project is to eliminate the repeating and boredom that exists in the game industry now days . so the main objective of this project is to make a interactive game where the enemy which will be a non-player character to learn how the main player of the game plays and start to dodge his move and so on. And that how to eliminate all kind of boredom and the repeating stuff in the game industry. | en_US |
| dc.description.sponsorship | Dr. Ahmed Farouk | en_US |
| dc.identifier.citation | Copyright © 2021 MSA University. All Rights Reserved. | en_US |
| dc.identifier.uri | http://repository.msa.edu.eg/xmlui/handle/123456789/4381 | |
| dc.language.iso | en | en_US |
| dc.publisher | October University for Modern Sciences and Arts | en_US |
| dc.relation.ispartofseries | COMPUTER SCIENCES DISTINGUISHED PROJECTS 2020; | |
| dc.subject | University of Modern Sciences and Arts | en_US |
| dc.subject | October University for Modern Sciences and Arts | en_US |
| dc.subject | جامعة أكتوبر للعلوم الحديثة و الآداب | en_US |
| dc.subject | MSA University | en_US |
| dc.subject | Learning for behavioral detection | en_US |
| dc.title | Reinforcement – Learning for behavioral detection for 3Dplayer | en_US |
| dc.type | Other | en_US |
