Reinforcement Learning for Video Games
No Thumbnail Available
Date
2020
Authors
Journal Title
Journal ISSN
Volume Title
Type
Other
Publisher
October University for Modern Sciences and Arts
Series Info
COMPUTER SCIENCES DISTINGUISHED PROJECTS 2020;
Doi
Scientific Journal Rankings
Abstract
Reinforcement Learning is a way of machine learning in which the training of machine
learning models takes place by training the machine (the agent) to choose a certain
action from a different set of actions in a given state from a different set of states in a
given environment and by taking that action the agent receives a reward which will help
it choose better actions in the future by maximizing this reward over time.
Reinforcement learning is making the agent learn by interacting with the environment
without the need to collect samples to train on, in traditional reinforcement learning
there is usually a Q-Table that is basically a table that consists of all possible actions as
columns and all possible states as rows, each cell (pair of action-state) has a value which
is called Q-Value which is the reward for taking that action at that state in the given
environment, However traditional Reinforcement learning is not very efficient in the
modern complex environments so comes the need of the scope of this project: Deep
Reinforcement learning.
Description
Computer sciences distinguished graduation projects 2020
Keywords
October University for Modern Sciences and Arts, University of Modern Sciences and Arts, جامعة أكتوبر للعلوم الحديثة و الآداب, MSA University, Reinforcement Learning
Citation
Copyright © 2021 MSA University. All Rights Reserved.