The effect of gamification technique in teaching on student’s performance – An Experimental Study

dc.AffiliationOctober University for modern sciences and Arts MSA
dc.contributor.authorAlaa Osama Fekry
dc.contributor.authorProfessor Dr. El-Sayed A. Nagy
dc.date.accessioned2026-05-13T07:05:32Z
dc.date.issued2025
dc.description.abstractGamification has emerged as an effective educational tool, integrating game mechanics into learning environments to enhance students’ academic performance and engagement. Despite its growing application, there remains a limited understanding of its differential impact across age groups and varying task complexities. This study investigates the effect of gamification on student performance through an experimental design involving Grade 2 and Grade 7 students; two distinct developmental stages selected to explore how cognitive influences responsiveness to gamified learning. Grade 2 students represent early childhood learners, while Grade 7 students are transitioning into adolescence, allowing for a comparative analysis of age-related differences. A randomized controlled design was conducted in which participants were divided into experimental and control groups. The experimental groups engaged in a gamified version, while the control groups received the same content through traditional instructional methods. The gamification design was aligned with the learning outcomes (LOs) of the science course to ensure educational relevance and consistency across both groups. Quantitative data were analyzed using appropriate parametric and non-parametric statistical tests to assess academic achievement, while qualitative insights were gathered through structured classroom observations. Results indicated a statistically significant improvement in academic performance among students exposed to gamified instruction, with Grade 2 students showing a more pronounced response. Observational data further revealed increased engagement, motivation, and classroom participation among experimental groups. This study provides novel insights into how gamification dynamics interact with age and task difficulty, emphasizing the need for age-appropriate design in educational gamification. The findings offer practical implications for educators and curriculum designers seeking to implement gamified learning environments effectively
dc.description.sponsorshipOctober University for modern sciences and Arts MSA
dc.identifier.urihttps://repository.msa.edu.eg/handle/123456789/6752
dc.language.isoen_US
dc.publisherMSA UNIVERSITY
dc.relation.ispartofseriesFaculty of Management Sciences , Department Business Administration ; Pages 159
dc.subjectGamification
dc.subjectstudent performance
dc.subjectengagement
dc.subjectmotivation
dc.subjectlearning outcomes
dc.subjecteducational strategies
dc.subjectinstructional design
dc.subjectage-appropriate learning
dc.titleThe effect of gamification technique in teaching on student’s performance – An Experimental Study
dc.typeThesis

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