Browsing by Author "Aziem, Mostafa Abdel"
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Item Autonomous Checkers Robot Using Enhanced Massive Parallel Game Tree Search(IEEE, 2014) Elnaggar, Ahmed A.; Gadallah, Mahmoud; Aziem, Mostafa Abdel; Aldeeb, HishamThe dream of building intelligent robotic systems to interact and communicate with people and help them in their lives is a very old and ongoing study. In this research, the massive parallel autonomous checkers agent "MPACA" can autonomously play checkers with a human upto Grandmaster level without requiring a special checkers board for detecting human movements. The main aim and contribution of this research is proposing enhanced algorithms for a game tree search using two different approaches. The first was a task-based approach on CPU with a parallel database, while the second was a threads-based approach on the GPU with no divergence and dynamic parallelism. The two approaches were compared with previous studies using various approaches, including threads on CPU for up to 6x speedup for an 8-core processor and threads on GPU using iterative dependence and fixed grid and block size of up to 40x speedup at 14 depth. Furthermore, the approaches were tested with different depths on the CPU and the GPU. The result shows speed up for parallel CPU tasks up to 7x for an 8-core processor and parallel GPU of up to 80x at 14 depth.Item A Comparative Study of Game Tree Searching Methods(SCIENCE & INFORMATION SAI ORGANIZATION LTD, 2014-05) El-Deeb, Hesham; Gadallah, Mahmoud; Aziem, Mostafa Abdel; Elnaggar, Ahmed AIn this paper, a comprehensive survey on gaming tree searching methods that can use to find the best move in two players zero-sum computer games was introduced. The purpose of this paper is to discuss, compares and analyzes various sequential and parallel algorithms of gaming tree, including some enhancement for them. Furthermore, a number of open research areas and suggestions of future work in this field are mentioned.Item Enhanced Parallel NegaMax Tree Search Algorithm on GPU(IEEE, 2014) Elnaggar, Ahmed A.; Gadallah, Mahmoud; Aziem, Mostafa Abdel; El-Deeb, HeshamParallel performance for GPUs today surpasses the traditional multi-core CPUs. Currently, many researchers started to test several AI algorithms on GPUs instead of CPUs, especially after the release of libraries such as CUDA and OpenCL that allows the implementation of general algorithms on the GPU. One of the most famous game tree search algorithms is Negamax, which tries to find the optimal next move for zero sum games. In this research, an implementation of an enhanced parallel NegaMax algorithm is presented, that runs on GPU using CUDA library. The enhanced algorithms use techniques such as no divergence, dynamic parallelism and shared GPU table. The approach was tested in checkers and chess games. It was compared with previous studies, including threads on CPU for up to 6x speedup for an 8 core processor and threads on GPU using iterative dependence and fixed grid and block size for up to 40x speedup at 14 depth. Furthermore, the approach was tested with different depths on the CPU and the GPU. The result shows speed up for parallel GPU up to 80x at 14 depth for checkers game and 90x at 14 depth for chess game, which doubled the previous research results.