Ahmed, Mostafa Mohamed2021-01-242021-01-242020Copyright © 2020 MSA University. All Rights Reserved.http://repository.msa.edu.eg/xmlui/handle/123456789/4348In the project it had been chosen to make a smooth Bezier jumping algorithm for 3rd person character which have the camera around the hero and moving with it to capture every angle of that swinging move of the character in a 3D island full of wild life with great graphics quality, the reason for choosing an island instead of a forest or a city is that the island has complicated physics aspects as the different shape of the tree branches and most importantly the surrounding ocean waves that will increase this complicated physics like no other environment in order to show the strength of this algorithm as the proposed algorithm will allow the hero to have a unique jump as he will be catching a rope from tree branches or the ships, and swing to reach a further location or higher point. The genre of the environment are action and adventure. Figure1.1enOctober university for modern sciences and artsجامعة أكتوبر للعلوم الحديثة والآدابUniversity of Modern Sciences and ArtsMSA UniversitySoftware Documentation3D Curved PathSmooth hero JumpsSoftware Documentation for Smooth hero Jumps in 3D Curved PathOther